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Bradley earned his Computer Game Design BFA at George Mason University. His specialty and passion is environment art. Throughout his time at GMU, he has had the great fortune to work on some truly challenging and inspiring projects, while meeting many amazing and creative people along the way.

Bradley has experience with industry-standard software and production pipelines, such as 3ds Max, Blender, Maya, Photoshop, Substance 3D Painter and Designer, ZBrush, Unity, Unreal Engine, and Marmoset Toolbag.


Bradley is currently working as an Environment Artist at The Historical Movement Archive, meticulously recreating the 16th-century Hope Bear Garden theatre for an educational virtual reality application.

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